Another good lesson about why we should trust only FOSS ecosystems

  • Grass@sh.itjust.works
    link
    fedilink
    arrow-up
    3
    ·
    10 months ago

    Really though, what were they thinking. Why would anyone risk staying with unity after all their bad decisions, especially when they clearly have no intention to stop being dumb.

    • Godort@lemm.ee
      link
      fedilink
      arrow-up
      2
      ·
      10 months ago

      They’re mostly banking on the cost of change being higher than the inconvenience of staying.

      • SilverCode@lemm.ee
        link
        fedilink
        arrow-up
        1
        ·
        10 months ago

        Which signals to investors that there is little to no expected growth. If you aren’t attracting new customers to grow your user base, then you only have the option to milk your existing customers to increase revenue.

        That may work short term, but long term it signals a death knell for the company, since as the old customers retire or the studios close down, the new crop of game developers would have been trained on or adopted a different engine so aren’t going to switch to Unity. Eventually they just run out of customers.

        • detalferous@lemm.ee
          link
          fedilink
          arrow-up
          1
          ·
          10 months ago

          Especially in a competitive market where compelling alternatives exist.

          Especially in tech.

          And especially in software.

    • OsrsNeedsF2P@lemmy.ml
      link
      fedilink
      arrow-up
      1
      ·
      10 months ago

      I went to a game dev meetup in Seoul last year. Everyone was using Unity.

      I went again last month. Half the people were using Godot.


      For a bit more context, I used to work in the gaming industry. We used Unity because it was great for making money - drop in ads and tracking, you’re good to go. The Godot ecosystem isn’t as mature for that yet. However, even we were considering switching to Godot. It wasn’t worth switching for a number of reasons (besides the above mentioned ones, Godot is also “laggier” and we have some heavier games), but had we started shop yesterday, it’s safe to say we would have used Godot too.

      Unity just laid off 25% of their workforce. That is not a small number. Their days are numbered.

  • Ms. ArmoredThirteen@lemmy.ml
    link
    fedilink
    arrow-up
    3
    ·
    10 months ago

    Unity employee here, idk anything specific about the departments that handle this I wouldn’t even know what their name is. With that caveat, I will say that all the layoffs last year going into this year, changing CEOs, and the competition between big company beurocracy and the dying breath of small company culture, a lot of departments are behaving erratically. I wouldn’t be surprised if nobody internally has a clear answer why this was banned but others aren’t. Some workers may legit be trying to help but their hands are tied for corporate or maybe even legal reasons, it could be people trying to keep their heads down and close tickets quickly to keep metrics up in the hopes they’re less likely to be fired. I think you all know this already but please don’t be too hard on the workers we’re doing what we can but it’s a corporate mess right now

    • taanegl@beehaw.org
      link
      fedilink
      arrow-up
      1
      ·
      edit-2
      10 months ago

      Look, it’s a low level employee of a faceless corporation!

      GET 'IM!

      Jokes aside, thanks for the transparency, and salute to you and your coworkers for trying to weather the storm caused by “shifting paradigms”… that’s what they call it, right? I know the execs can shift my paradigm, that’s for sure.

      Peace and love.

      • Ms. ArmoredThirteen@lemmy.ml
        link
        fedilink
        arrow-up
        1
        ·
        10 months ago

        Amazing lol. Yeah I’ll get right on that maybe I can talk some sense into the CEO during my daily morning cocktails with him

        • CrypticCoffee@lemmy.ml
          link
          fedilink
          arrow-up
          1
          ·
          edit-2
          10 months ago

          But the interim CEO led the redundancies. The common factor in all of this is the board. The CEO just does what the board are pushing for and sign off on. Ricky is bad and not a good man by any stretch of the imagination, but he was less bad 2/4/6 years ago for a bit. He’s just the hatchet (yes) man doing the business of the big shareholders.

          The next CEO will likely be following the same play book. Without a change of board, it’s still an evil company. Ricky was just the fall guy that they bin off so naive folk buy into the fact it’s “all fixed, and back to old Unity”.

          The great advise right now, is stay away from Unity. You have Godot, Armory3d, and hell, even Epic run Unreal Engine is better.

          • digdilem@lemmy.ml
            link
            fedilink
            arrow-up
            1
            ·
            10 months ago

            The CEO just does what the board are pushing for

            Too many people don’t understand this.

            Usually[1], CEO’s exists mostly to be the public fall guy for the faceless board’s decisions, and those are mostly shaped by the shareholder’s unending drive for profit. The only real subtlety is whether that drive for profit is short or long term, which drives expansion policy.

            [1] Certain high profile CEOs excepted, who have a lot of weight with the board’s direction because they founded the company or are considered too valuable to lose.

  • Skull giver@popplesburger.hilciferous.nl
    link
    fedilink
    arrow-up
    0
    arrow-down
    1
    ·
    edit-2
    10 months ago

    This is just an ad. I don’t know why Unity doesn’t want LGPL software on its storefront, but it has every right to ban the license if it wants to. As demonstrated by the consultancy part of this business still existing, there’s no technical requirement to order your unity assets through the Unity store. Plus, the agreement speaks in no uncertain terms when it comes to (L)GPL code, it specifically mentions those two libraries.

    I’m not a fan of someone starting a company “Videolabs” with an orange traffic cone for a logo, selling VLC integrations. At first I thought I was on the VLC website.