Another good lesson about why we should trust only FOSS ecosystems

  • Grass@sh.itjust.works
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    10 months ago

    Really though, what were they thinking. Why would anyone risk staying with unity after all their bad decisions, especially when they clearly have no intention to stop being dumb.

    • Godort@lemm.ee
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      10 months ago

      They’re mostly banking on the cost of change being higher than the inconvenience of staying.

      • SilverCode@lemm.ee
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        10 months ago

        Which signals to investors that there is little to no expected growth. If you aren’t attracting new customers to grow your user base, then you only have the option to milk your existing customers to increase revenue.

        That may work short term, but long term it signals a death knell for the company, since as the old customers retire or the studios close down, the new crop of game developers would have been trained on or adopted a different engine so aren’t going to switch to Unity. Eventually they just run out of customers.

        • detalferous@lemm.ee
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          10 months ago

          Especially in a competitive market where compelling alternatives exist.

          Especially in tech.

          And especially in software.

    • OsrsNeedsF2P@lemmy.ml
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      10 months ago

      I went to a game dev meetup in Seoul last year. Everyone was using Unity.

      I went again last month. Half the people were using Godot.


      For a bit more context, I used to work in the gaming industry. We used Unity because it was great for making money - drop in ads and tracking, you’re good to go. The Godot ecosystem isn’t as mature for that yet. However, even we were considering switching to Godot. It wasn’t worth switching for a number of reasons (besides the above mentioned ones, Godot is also “laggier” and we have some heavier games), but had we started shop yesterday, it’s safe to say we would have used Godot too.

      Unity just laid off 25% of their workforce. That is not a small number. Their days are numbered.