I think that instead of trying to grow this community, we would be better off by rewriting the existent large communities’ members in Rust for a safer approach.
I think that instead of trying to grow this community, we would be better off by rewriting the existent large communities’ members in Rust for a safer approach.
C++ is also the standard in game dev. You may see some C# here and there, but most engines, public available or otherwise, are built on C++.
If it is a AAA game, I can assure you it is most likely made with C++.